Developing Interactive Powerpoint Media to Teach Reading for 8th Grade students at MTs Ma'arif NU Gandusari

Binti Hainun Nikmah, Istina Atul Makrifah, Ahmad Saifudin

Abstract


This study aims to know the process and result in developing interactive PowerPoint media to teach reading. The problems of this study are that the teacher has difficulty identifying students' weaknesses, sometimes still lacks ideas, and does not have enough time to develop interactive learning media. Then students are quickly bored in learning. Therefore, the researcher concluded that interactive PowerPoint media could attract students' learning interest in reading. The researcher developed it and offered it as a learning medium at MTs Ma'arif NU Gandusari. The subjects were class VIIIa students consisting of 23 students. This study was research and development, and the method used the R&D method developed by Borg and Gall, and there are ten steps. However, due to the pandemic, limited time, and opportunities from school, it was only a one-time trial; the researcher simplified it to eight-step. Validation result: The validator media expert obtained 82.5%, and the material expert obtained a percentage of 90%. Assessment by student satisfaction response obtained a percentage of 93%. From the results of the media and material expert validation questionnaire and student response questionnaires, interactive PowerPoint media has a validity that is included in the very decent category for use.

Keywords


Interactive; PowerPoint; Reading

Full Text:

PDF

References


Anwar, Z., Kahar, M. S., Rawi, R. D. P., Nurjannah, N., Suaib, H., & Rosalina, F. (2020). Development of Interactive Video Based Powerpoint Media In Mathematics Learning. Journal of Educational Science and Technology (EST), 6(2), 167. https://doi.org/10.26858/est.v6i2.13179

Arikunto, S., & Jabar, C. S. A. (2009). Evaluasi Program Pendidikan.

Dewi, T. M., & Kurniawan, E. (2020). Primary : Jurnal Pendidikan Guru Sekolah Dasar Volume 9 Nomor 4 Agustus 2020 Development of Interactive Powerpoint Learning Media Theme 5 Ecosystem Subtheme 1 Ecosystem ’ S Component for Fifth Grade Students of Sdn 007 Tebing Karimun Pengembangan Media Pe. 9, 421–431.

Do, D. T. T. (2017). News Report: A Blended Extensive Reading and Intensive Reading Activity. Journal of Development Research, 1(2), 55. https://doi.org/10.28926/jdr.v1i2.23

Fatih, M. (2020). A Peningkatan Membaca Pemahaman Melalui Implemantasi Model Talking Stick dan Media Talking Card untuk Siswa Kelas 5 SDN Bendogerit 1 Kota Blitar | Jurnal Pendidikan : Riset dan Konseptual. Jurnal Ilmiah Pembelajaran Sekolah Dasar, 4(3), 506–514.

Harmer, J. (2010). How to teach English (6th edition). In Pearson /Longman.

Haryani, Aunurrahman, & Astuti, I. (2009). Pengembangan multimedia untuk keterampilan membaca cepat (fast reading) dalam pembelajaran bahasa inggris siswa kelas viii. Jurnal Pendidikan Dan Pembelajaran Khatulistiwa, 8(4), 1–12.

Hikmat, A. S., Darmawan, D., Asy’ari, L., & Tetep. (2020). Penggunaan Multimedia Presentasi Powerpoint 2016 untuk Meningkatkan Hasil Belajar pada Pembelajaran Membaca Pemahaman Teks Prosedur Bahasa Inggris. Jurnal Teknologi Pendidikan Dan Pembelajaran, 5(1), 927–938.

Makrifah, I. A., & Widiarini. (2017). Pengembangan Materi Ajar Bahasa Inggris Berbasis Project Based Learning untuk Siswa Jurusan Usaha Perjalanan Wisata. BRILIANT: Jurnal Riset Dan Konseptual, 4, 388–393.

Mubarok, T. A. (2019). Motivasi Belajar Bahasa Inggris pada Siswa Madrasah Aliyah Darul Mutallimin Sugihwaras Patianrowo Nganjuk. Briliant: Jurnal Riset dan Konseptual, 4(1) 118-124.

Mubarok, T. A., Saifudin, A., & Rofiah, S. (2020). Pengembangan Modul Pembelajaran Berbasis Kontekstual Untuk Meningkatkan Kemampuan Pronunciation Mahasiswa Pendidikan Bahasa Inggris. Briliant: Jurnal Riset Dan Konseptual, 5(1), 36. https://doi.org/10.28926/briliant.v5i1.416

Rahardjo, M. (2011). Bahasa Sebagai Alat Komunikasi Publik Dan Pembangunan Wacana. LiNGUA: Jurnal Ilmu Bahasa Dan Sastra, 2(1), 59–69. https://doi.org/10.18860/ling.v2i1.558

Rahayu, W. A., & Riska, S. Y. (2018). PENGEMBANGAN MEDIA PEMBELAJARAN GAME KOSAKATA BAHASA INGGRIS. Cakrawala Pendidikan, 85–96.

Rofi’ah, S., & Mubarok, tyas alhim. (2019). Uji Kompetensi Bahasa Inggris SD Se-Kecamatan Srengat Bagi Kelas 1,2,3 Menggunakan Spelling Bee Untuk Meningkatkan Minat Belajar Dan Rasa Percaya Diri Siswa. Jurnal Pengabdian Dan Pemberdayaan Nusantara (JPPNu), 1(1), 32–41.

Saifudin, A. (2019). Error Analysis on Grammar in Writing News Item Text Made by The First Year Students of MA Syekh Subakir Nglegok Blitar. Jurnal of Development Research, 3(1), 20–24.

Sugiyono. (2019). Metode Penelitian & Pengembangan (Research and Development/R&D) (Sofia Yustiyani Suryandari (ed.); 4th ed.). Alfabeta.

Tarigan, D., & Siagian, S. (2015). Pengembangan Media Pembelajaran Interaktif Pada Pembelajaran Ekonomi. Jurnal Teknologi Informasi & Komunikasi Dalam Pendidikan, 2(2), 187–200. https://doi.org/10.24114/jtikp.v2i2.3295

Winarti, W., & Suryana, D. (2020). Pengaruh Permainan Puppet Fun terhadap Kemampuan Membaca Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(2), 873. https://doi.org/10.31004/obsesi.v4i2.462




DOI: http://dx.doi.org/10.28926/briliant.v7i3.812

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Briliant: Jurnal Riset dan Konseptual

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

 

Published by:

Lembaga Penelitian dan Pengabdian Masyarakat

Universitas Nahdlatul Ulama Blitar