Pengembangan Media Pembelajaran Untuk Meningkatkan Unjuk Kerja Siswa Pada Mata Pelajaran Produk Kreatif dan Kewirausahaan

Authors

  • Gigih Perkasa UM
  • Didik Dwi Prasetya Universitas Negeri Malang
  • Marsono Marsono Universitas Negeri Malang

DOI:

https://doi.org/10.28926/briliant.v9i3.1744

Keywords:

Student Performance, Creative Product and Entrepreneurship, ADDIE model

Abstract

The purpose of this research is to produce the development of running text led P10 learning media that has a level of media validity and improves student performance in creative product and entrepreneurship subjects. In this study researchers took the ADDIE development method which was felt to be simpler, practical and did not require a relatively long time. Based on data analysis and discussion, the results of the validity of the Running Text Led Dot Matrix P10 learning media with Arduino Uno show the validity of the material obtaining a percentage of 82.14% and the validity of the media 90.62% both of which are included in the criteria for a high level of validity and deserve to be applied. improved learning outcomes in the implementation of the pre-test, then the value increased during the implementation of the post-test with the Running Text Led Dot Matrix P10 learning media with Arduino Uno and was able to increase the effectiveness of the learning media on creative and entrepreneurial product subjects.

References

Aprilia, D. A., Zuliani, R., Rini, C. P., & Unaenah, E. (2020). PENGEMBANGAN LKS BERBASIS KONTEKSTUAL PADA MATA PELAJARAN IPA SISWA KELAS IV SDN PONDOK PUCUNG 01 KOTA TANGERANG SELATAN. Indonesian Journal of Elementary Education (IJOEE), 1(2). https://doi.org/10.31000/ijoee.v1i2.2931

Choiriyah, N. N., Putra, F. N., & Mubarok, T. A. (2022). Rancang Bangun Game Edukasi Berbasis Mobile sebagai Media Pembelajaran Bahasa Inggris Menggunakan Metode Game Development Life Cycle untuk Siswa Sekolah Dasar. ILKOMNIKA: Journal of Computer Science and Applied Informatics, 4(1), 93–103. https://doi.org/10.28926/ilkomnika.v4i1.433

Mubarok, T. A., Saifudin, A., & Rofiah, S. (2020). Pengembangan Modul Pembelajaran Berbasis Kontekstual Untuk Meningkatkan Kemampuan Pronunciation Mahasiswa Pendidikan Bahasa Inggris. Briliant: Jurnal Riset dan Konseptual, 5(1), 36. https://doi.org/10.28926/briliant.v5i1.416

Pratama, G. N. I. P., & Triyono, Moch. B. (2015). PENINGKATAN KUALITAS PEMBELAJARAN PRAKARYA DAN KEWIRAUSAHAAN MELALUI METODE CLTSMK. Jurnal Pendidikan Vokasi, 5(3), 313. https://doi.org/10.21831/jpv.v5i3.6486

Rahmawati, D., Yuberti, Y., & Syafrimen, S. (2021). Pengembangan Media Pembelajaran E-modul Dengan Menggunakan Sigil Software Pada Materi Pembelajaran Fisika. Jurnal Penelitian Pembelajaran Fisika, 12(2), 106–112. https://doi.org/10.26877/jp2f.v12i1.7546

Saifudin, A., & Mubarok, T. A. (2020). Pengembangan Buku Ajar Mata Kuliah Writing Berbasis Media Sosial Storybird di Program Studi Pendidikan Bahasa Inggris Universitas Nahdlatul Ulama Blitar. Briliant: Jurnal Riset dan Konseptual, 5(4), 762. https://doi.org/10.28926/briliant.v5i4.550

Sugihartini, N., & Yudiana, K. (2018). ADDIE SEBAGAI MODEL PENGEMBANGAN MEDIA INSTRUKSIONAL EDUKATIF (MIE) MATA KULIAH KURIKULUM DAN PENGAJARAN. Jurnal Pendidikan Teknologi dan Kejuruan, 15(2). https://doi.org/10.23887/jptk-undiksha.v15i2.14892

Sugiyono. (2015). Metode Penelitian Kuantitatif Kualitatif Dan R&D. Bandung: Alfabeta

Widya, H., Alam, H., & Wiguna, J. (t.t.). Rancang Bangun Running Text Led Display Jadwal Waktu Sholat Berbasis Arduino Uno Sebagai Media Informasi. 5.

Wiro’i, M., & Sulistyowati, R. (2021). Pengembangan Mobile Learning Berbasis Android Pada Mata Pelajaran Produk Kreatif Dan Kewirausahaan Sekolah Menengah Kejuruan. EDUKATIF : JURNAL ILMU PENDIDIKAN, 3(5), 2092–2104. https://doi.org/10.31004/edukatif.v3i5.730

Zakir, M., & Musril, H. A. (2020). PERANCANGAN MEDIA PEMBELAJARAN PRODUK KREATIF DAN KEWIRAUSAHAAN BERBASIS ANDROID DI SMK ELEKTRONIKA INDONESIA BUKITTINGGI. Jurnal Edukasi Elektro, 4(2). https://doi.org/10.21831/jee.v4i2.35371

Zidni, Z. F. K. S., Widiarini, & Mubarok, T. A. (2023). Developing Vocabulary Digital Pocket Book to Online Business and Marketing (OBM) Students at Vocational High School Level. English Education:Journal of English Teaching and Research, 8(1), 30–42. https://doi.org/10.29407/jetar.v8i1.18755

Published

2024-08-31

Issue

Section

Education and Social Science